Fatos Sobre The First Berserker: Khazan Revelado
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
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Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
Nãeste sei se isso foi por questão intencional do design ou resultado por um erro, porém tenho a impressão do qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que o estúdio preparou — contudo vale a pena insistir um pouco de modo a atravessar dela.
Khazan The First Berserker: Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Acompanhe a jornada por Khazan em Procura por vingança e aprenda saiba como ele se torna este primeiro berserker pelo Universo DNF.
Isso faz parecer de que parte do progresso foi jogado no lixo e honestamente não entendi tal decisãeste do “resetar” certas coisas do mapa após sair dele.
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A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e isento criatividade no roteiro.